The Divinity Developer Clarifies Its Implementation of Generative AI for New Divinity

The studio behind hit titles like Baldur's Gate 3 and Divinity: Original Sin recently shown its new project, generating immense hype within the industry. However, subsequent remarks from the company's figurehead have added nuance to the discussion, addressing the developer's stance toward AI tools.

AI as a Creative Assistant, Not a Substitute

In a latest clarification, Larian's director detailed that the team is employing generative AI for particular ancillary tasks. These encompass fleshing out presentation materials, creating initial artistic references, and drafting draft dialogue.

Importantly, Vincke emphasized that the final assets in the game will be crafted entirely by human creatives. "We are creating every line ourselves," he stated.

Larian is constantly expanding our team of writers and are currently putting together dedicated writer rooms.

Given that visual development is being specifically referenced — we presently have over twenty artistic staff and have job openings for additional talent.

Each initiative we do is incremental and focused on having people spend more time on actual creation.

Any AI system implemented properly is a boost to a creative team routine, not a replacement for their talent.

Addressing Concerns and Clarifying the Vision

The admission of AI usage initially generated concern among some the player base. In response, Vincke offered additional detail on public forums.

"Our team utilizes machine learning to gather inspiration, just like we use Google and reference books," he wrote. "In the conceptual brainstorming phase we use it as a rough outline for layout which we then substitute with hand-crafted concept art."

He continued, "We've hired talent for their creative vision, not for their capacity to execute what a algorithm proposes."

Focused Uses for Machine Learning

Vincke had previously outlined the studio's practical strategy to machine learning, categorizing its use into three main pillars:

  • Handling Monotonous Jobs: This includes refining animations, audio processing, and technical processes like adapting animations for different models.
  • Accelerated Iteration: Using tools to rapidly prototype rough mock-ups of scenarios to test concepts prior to expensive implementation.
  • Long-Term Aspirations: Investigating how AI could one day create emergent reactivity, specifically in managing unforeseen permutations in a complex RPG.

He explicitly affirmed that central narrative areas — including music composition — are are in no way areas where the studio is reducing human input. On the contrary, Larian is recruiting more in these precise positions.

"Our studio is not launching a game with any AI components, nor planning on cutting staff to replace them with AI," Vincke stated definitively.

Veronica Grant
Veronica Grant

A cultural anthropologist and travel writer specializing in Nordic regions, with a passion for documenting local traditions and modern innovations.